Banned by Lewis and Clark

Discussion in 'The Regional Ban List' started by Eluvatar, Feb 16, 2008.

  1. Great Bights Mum

    Great Bights Mum Grande Dame - - - -

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    No my kids are much more mature than Great Bight. GBM was a puppet I made to harass GB on the RMB. He would be banning nations and I would start to scold him, "You're on computer time-out!" or "Go change that eyepatch, it's starting to ooze." :ill: I had so much fun with it, I kept it.

    I heard Ivan asked the mods to give up the identity of one of my puppets, Mrs. Moldavi. I had big plans for her, but alas, my cover was blown.

    *sigh* These days the tyrants just aren't as colorful.
     
  2. Flemingovia

    Flemingovia TNPer - -

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    Perhaps it is time for Gates' Granny to make an appearance?
     
  3. Ermarian

    Ermarian TNPer -

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    I'd figured that "GBM" was a puppet, but I've always found it confusing that your main identity on the forum would be that of a puppet nation. I instinctively wonder who you *really* are, even though you've "really" been GBM for the past 3-4 years and are therefore more rightly called GBM than whatever you went by before. :P
     
  4. Ermarian

    Ermarian TNPer -

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    Back to the topic at hand.

    L&C has banned these 11 patriots:

    - Aleisyr
    - Bravill
    - Nebtteggiws
    - Darjjan
    - North Pacific Delegacy
    - Stellae Polaris
    - Sacred Winds
    - Ethaea
    - Elende on the Castles
    - Senior Deus
    - Felt Grace

    He has also banned Ianvs, who is not WA. Reasons unknown.

    Edit: This list is not necessarily exhaustive. Aleisyr is the first nation whose banning I have been aware of; others may have come before. A test shall be run to find nations who have left TNP.
     
  5. Namyeknom

    Namyeknom TNPer

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    Ohhh, someone is a bit of a crabby this morning.

    *Namyeknom salutes his fallen comrades.

    On the plus note, some of the first generation oppressed and banned nations are now off the list!

    Hooray for limited banlists!
     
  6. Ermarian

    Ermarian TNPer -

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    On the negative note, those nations are now

    - in other regions
    - out of the UN
    - inactive for over a week.

    I'm a bit worried.
     
  7. Blue Wolf II

    Blue Wolf II TNPer

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    Sounds like an army of puppets...but that can't be, all those whom L&C eject are natives...ALL OF THEM!! >_<


    Do not even think to question that wisdom, because you are wrong, no matter what.
     
  8. Eluvatar

    Eluvatar TNPer - - -

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    No Blue Wolf, not all of the nations Lewis and Clark are natives. That's a statement just as absurd as a statement that all of the nations Lewis and Clark ejects are army puppets.

    After all, if they were all army puppets why would so many of them still be in the UN? He obviously chose the more inactive, preferably no longer UN nations to unban.

    Anyways, the full new ban list:
    1. Abelle
    2. Agorab
    3. Aleisyr
    4. Al Kazaaz
    5. Allsgood
    6. Androbie
    7. Angel Dealers
    8. Antonio4
    9. Aoi Kiru Usagi Minzoku
    10. Arotianis
    11. Askov
    12. Avast ye salty sea dog
    13. Black Bass
    14. BlackBriar
    15. Black Thoughts
    16. Blumfields
    17. Boltor
    18. Boneitus
    19. Bravill
    20. Brusian
    21. Buddley
    22. CaliforniaKhann
    23. cashome
    24. Castro Islands
    25. Cayo Loco
    26. Cheargh
    27. Chest Hair of Kyle
    28. Chirochiro
    29. Cluj Napoca
    30. Coare
    31. Colin Incorporated
    32. Conservatives states
    33. CoopAaLoop
    34. Coty and Axel
    35. Crazy dictator
    36. Critian
    37. Darjjan
    38. Daron Tal
    39. Dealia
    40. Deep Space Ulysses
    41. Demelza
    42. Denivogar
    43. Douglas Place
    44. Dracos - Haven
    45. Dragonoxia
    46. Elende on the Castles
    47. Ethaea
    48. Exotic Snappleberries
    49. Faliace
    50. Felt Grace
    51. Fresena
    52. Frigidus Calidus
    53. Galtean
    54. Galvis
    55. Garnertopia
    56. Gefunadun
    57. GodKing Anschluss
    58. grandfolks
    59. Greater Anduril
    60. Green Sturgeon
    61. Guestji
    62. Gwizel
    63. Gyrapo
    64. Halldene
    65. Harodam
    66. HOGTOF
    67. Ianvs
    68. Identity thieves
    69. I Feel It All
    70. Inside Capital
    71. Iowafarmland
    72. Ithaca Guardian
    73. Jingnan
    74. Ka-Blam
    75. Kaeshai
    76. Kangolistan
    77. Kaunaoa
    78. Khihalstan
    79. kissofsatan
    80. Kuijper
    81. Le Deluge
    82. Lesser Humana
    83. Light vs Dark
    84. Lord vvader
    85. Melter
    86. Mercenaries127
    87. Michenix
    88. MoltianFirePower
    89. Mukeli
    90. Multani Mitti
    91. Music Lit
    92. My two uncles
    93. Namtial
    94. Nearly Free People
    95. Nebtteggiws
    96. Noirpearl
    97. no LC
    98. Non-Uniqua
    99. Nordic River Valley
    100. Northeastern Australia
    101. Northgallon
    102. North Pacific Delegacy
    103. Noyzistan
    104. Noyz Makers
    105. Oakly-warner
    106. Obscenely Large Tengos
    107. Osea 767
    108. Our Ruler is God
    109. Paulnewmania
    110. Payday1127
    111. Peat And Love Whale
    112. Pema1
    113. Phanariotes
    114. Phase Rock
    115. Pino Olimpia
    116. Pookabeara
    117. Portmeilion
    118. Ren Azdil
    119. Repaxan
    120. Reptillonia
    121. Retarded Ex-Presidents
    122. Rethwelen
    123. Roselian
    124. Sacred Wind
    125. Santa Remus
    126. SatansKiss
    127. Scientists Cliffs
    128. Senior Deus
    129. Shanou
    130. Shastings
    131. Sheesh sheeshams
    132. Shenrei
    133. Shingol
    134. Shirtsville
    135. Smokaland
    136. Smoke Jumpers
    137. Socialist Idealists
    138. Sockeye
    139. Sophieotisbear2
    140. Sophistoia
    141. Spanaland
    142. Starkganistan
    143. Steel Toe Boots
    144. Stellae Polaris
    145. Stpierre2
    146. SUFEHRA
    147. SunsetAt206
    148. Sutekh-amon
    149. System Alliances
    150. Tab-r
    151. Taterslaw
    152. Teksasu
    153. Terokkar Forest
    154. Test4345323
    155. The Colonial Fleet
    156. Thefatlady
    157. The Kehl
    158. The Ordo Invictus
    159. The Silent Knight
    160. The Tribe Of Naphtali
    161. Three Prongs
    162. Titanica
    163. ToniRocks
    164. Tortuga Port
    165. Towlie Land
    166. Tribal warriors
    167. Uakari
    168. Ugnabad
    169. Unabashed Thinkers
    170. Undisputable Reich
    171. Wandering Messengers
    172. Westwind is Vacuous
    173. White Dragon Empire
    174. Whoala
    175. Wonder Town
    176. XX90
    177. Yaifuz26
    178. Yautjla
    179. Yellabelly
    180. Yo go
    181. Zextheria
    182. ZOMG NATION
     
  9. Bottle of grog

    Bottle of grog TNPer

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    Wow. That's an enormous number - especially if there have been over 300 in the past few weeks. Why do the people who run the game let him do that?
     
  10. Haor Chall

    Haor Chall The Power of the Dark Side -

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    TNP Nation:
    Haor Chall
    Why shouldn't they?
     
  11. Namyeknom

    Namyeknom TNPer

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    Having tired of being called in to deal with this kind of thing, they introduced the influence system and washed their hands of it. Actually I think it has turned out quite well (not the bannings, the influence system). I tend to agree with HC that it is better to have a game system that regulates this kind of thing, rather than some kind of in-game god figure stepping in all the time.
     
  12. Emperor Matthuis

    Emperor Matthuis TNPer

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    Sadly, the mods imposed a banlist limit of 200 in the time of Franco's Spain due to the moaning of the ADN.
     
  13. I think a maximum ban list total is a good idea. In fact, I think that the Mod should put a 48 hour maximum on any bannings. Why? It would force unpopular dictators like L&C to really work to stay in power (not that he isn't working his arse off right now. :lol: ). And it would make the game move a hell of a lot faster.

    I can't wait until they add an 'anti-endorsement' feature. ;)

    This wasn't exactly the paradigm shift that everyone claimed. Some of us knew this particular development was coming (those of us who actually followed the RL UN, that is ;D ). But it would have been no fun to let RL information to be dumped into game play.
     
  14. Ermarian

    Ermarian TNPer -

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    The RL UN has a maximum banlist and an Influence system? I fail to follow.

    And a minimum duration for a ban (such as six days) might have a better effect. WA switching takes two days, roughly, if you don't have an application ready and keep it refreshed every three days. This way, a nation that switches will take up three banlist slots.
     
  15. Emperor Matthuis

    Emperor Matthuis TNPer

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    Been having weekly chats with Ban ki-moon have we?
     
  16. Namyeknom

    Namyeknom TNPer

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    :rofl:

    The Secretary General has a Bond villain style Banject button hidden under his desk...
     
  17. Al Homa

    Al Homa TNPer

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    Wow theres some good names in that ban list, I cant imagine their being just reasons for some of them being ejected!
     
  18. Mr.Gaunt

    Mr.Gaunt TNPer

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    As nearly usual a little late:
    It is realy sad to see so many nations being ejected, most of them not even freedom fighters, but totally innocent friendly nation. :tb3:
     
  19. Ermarian

    Ermarian TNPer -

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    Yes, some 20 minutes ago. :P

    And I'm still confused by the RL reference.
     
  20. Ermarian

    Ermarian TNPer -

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    Anyone have a list of the other 21?
     
  21. The King

    The King Guest

  22. Ermarian

    Ermarian TNPer -

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    HA! HA! I AM SWITCHING MY WA NATION!
     
  23. Al Homa

    Al Homa TNPer

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    There were more as well
     
  24. Al Homa

    Al Homa TNPer

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    Seconds ago: Lewis and Clark ejected and banned The Republic of fagiolonano from The North Pacific.
    Seconds ago: Lewis and Clark ejected and banned The Dictatorship of Garnertopia2 from The North Pacific.
    1 minute ago: Lewis and Clark ejected and banned The Borderlands of Hoftundra from The North Pacific.
    1 minute ago: Lewis and Clark ejected The United Socialist States of Idealist Scholars from The North Pacific.
    1 minute ago: Lewis and Clark ejected and banned The Rogue Nation of Kunglao from The North Pacific.
    2 minutes ago: Lewis and Clark ejected and banned The Armed Republic of National KMT from The North Pacific.
    2 minutes ago: Lewis and Clark ejected and banned The Oppressed Peoples of Savannah the Poe from The North Pacific.
    Seconds ago: Lewis and Clark ejected and banned The Kingdom of Tirquoise from The North Pacific.
    Seconds ago: Lewis and Clark ejected and banned The Armed Republic of The Hearth from The North Pacific.
    Seconds ago: Lewis and Clark ejected and banned The Dictatorship of Southwestern Sweden from The North Pacific.
    Seconds ago: Lewis and Clark ejected and banned The United States of Americasweetamerica from The North Pacific.
    Seconds ago: Lewis and Clark ejected The Federation of ET Edwards from The North Pacific.
     
  25. Prisonstate

    Prisonstate Guest

    Seems to be quite a bit more than 12 endorsements. While most of the nations banned yesterday did have an endorsement count of around 10, The United Socialist States of Idealist Scholars did have an endorsement count of 38 yesterday and The Federation of ET Edwards did have 26. But both were ejected after they unendorsed L&C. Maybe Nations should should only unendorse him when they are around 50 endorsements as ~30 doesn't seem to be enough.
     
  26. Al Homa

    Al Homa TNPer

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    Both were ejected but neither of them were banned. I do not think that the maths behind that are correct, I've seen nations with many more endorsements banned. Also, if they're new to the region then they will have less influence regardless of endorsements. The mathematics fail to bring that into consideration.

    For example, if someone has been sitting in TNP for 4 years with 12 endorsements then it will cost far far far more influence than banjecting someone with 12 endorsements after a day or two. Influence builds up every update and so the most important factor is the time spent in the region (hence why Lewis and Clark has more endorsements than anyone else in the region but has far less influence than many)
     
  27. Ermarian

    Ermarian TNPer -

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    Everything the mods have said about the influence system indicates that banning is a single variable transaction: You lose influence based on the influence that the target has.

    In that case, the immediate number of endorsements doesn't matter at all - if a newbie endotarted his way to 200 today, he would be no less bannable than the newbie who still has only 0 endorsements. A week later, it's a different story.

    ---

    If my hypothesis about the linearity is true, then you get about 5% of the influence L&C is getting every day with about 14 endorsements (14 / 280 = 5%). In that case, 20 people having kept 14 endorsements each for one day can be banned by L&C's daily influence allowance. Or 10 people with 28 endorsements. Or 10 people with 14 endorsements for 2 days, but keep in mind that in two days, L&C also gets his daily allowance twice.

    Unfortunately, there's not much one can calculate even given these wild assumptions. We require one single additional variable: What does it cost to ban someone who has no influence because he's only moved hours ago? Is it free?

    If it is, we're screwed because L&C can ban the newcomers and switchers every morning for eternity, unless he forgets to log in for a day or two, or we amass a huge army that does not fit into the banlist all at once (and in both cases, influence becomes moot because we could beat his endocount outright.)

    I'd rather like to think there is some small price attached to banjecting a 0 influence nation. Not sure what it is. But it is this crucial variable that will determine the long-term trend:

    We can see that L&C is banning a certain number of new nations every day, but leaving older nations alone (the "last ones get eaten" in the influence ranking). You could analogize this to an ant-hill that is being eroded while ants continue building on it, with the outer layers getting banjected and the inner layers solidifying.

    The question is where the ant-hill will stabilize. Will there be an influence "gap" between GBM's "old" supporters (who will eventually become almost impervious to banning) and the "new" supporters who will be immediately banned? Then we have a stand-still.

    Or will the erosion actually be sufficient to gradually sweep away more of the stronger members? This trend I find unlikely because the influence count has gradually grown in the last weeks which runs counter to the prediction.

    Or will enough of the "new" supporters remain to "solidify" that the ant-hill wins eventually?

    You can see that some weird ideas are going through my head. :P
     
  28. Emperor Matthuis

    Emperor Matthuis TNPer

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    For what it's worth, from my "experience" of banning people from a feeder, every nation has some influence however small.

    I think you are on the right track with your ideas here; if you haven't already I would suggest you read the thread on the NS forums about influence. Fris confirmed that some of the ideas on how influence works put forward there were correct, but he would not say which ones.
     
  29. Great Bights Mum

    Great Bights Mum Grande Dame - - - -

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    Check this out: tirquoise was banned.

    This time L&C banned a nation - a newcomer to the region - who applied to the House of Lords! That can't be good for the Crimson Order. It looks like the trigger-happy delegate shot himself in the foot. What does he want to do, ban everyone into activity? :npa4: :blink:

    This is what comes from working off of scripts or lists of names and playing a numbers game without actually bothering to TALK to people. :duh:

    EDIT: linky no workie
     
  30. Flemingovia

    Flemingovia TNPer - -

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    oops.

    Banning for activity is like screwing for virginity.
     
  31. Yup, as they say, you can't unscrew a lightbulb. ;D

    *Romanoffia figuring out right now how to pipe influence levels*

    Actually, I have figured it out. Now I just have to write a script that reads the *all* of the feeds, reads the influence levels and then calculates ejectability.

    Even if the most 'influential' nation in TNP became Delegate, the castration involved in ejecting a nation like GBM (if at all possible, which I severely doubt is possible) would reduce such a delegate to a squabbling toady of a newt.
     
  32. Ermarian

    Ermarian TNPer -

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    By definition, a player can ban people of up to twice their own influence.

    So to be utterly unbannable, you not only have to be the most influential in the region (which GBM probably is), but also more than twice as influential as the next guy (which she might not be).
     
  33. Eluvatar

    Eluvatar TNPer - - -

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    Ejection is also cheaper than banning. Presumably there are nations that can eject GBM but cannot ban her.
     
  34. Blue Wolf II

    Blue Wolf II TNPer

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    I think there are a few nation who can outright ban GBM if they became delegate.

    They must be found and exploited.
     
  35. Ermarian

    Ermarian TNPer -

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    I think you will find, dear Wolf, that the really influential nations all support us. But it was a good plan, otherwise. ;)
     
  36. Will never happen, BW. And I mean never.

    Even if such a nation could be found, L&C is too much of an egomaniac to give up power and Gates would have to deal with another inept slave-delegate.

    If nothing else, all we have to do is to sit around twiddling our thumbs and widdling in L&C's soup and he's done.

    Long live the TNP Resistance!

    [​IMG]
     
  37. Great Bights Mum

    Great Bights Mum Grande Dame - - - -

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    Why? Does someone have a problem with my being here? :console:
     
  38. Blue Wolf II

    Blue Wolf II TNPer

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    I'm sure that's what the ADN told themselves when Franco first took power in The Pacific.

    Look how well that worked out for them.
     
  39. Outer Kharkistania

    Outer Kharkistania TNPer

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    Franco was a different time, BW.

    The environment is completely different now, and you can't draw on the past for examples that parallel it.